Video Game Design and Development

Become a Video Game Designer Online through Dillard University

The video game industry is a massive global sector, and video game designers lead the charge in game development by creating game rules, characters, and the main storyline.  

Learn video game design with this 100% online course that will expertly guide you in the design and development of your own PC video game. During your video game design training, you will learn programming languages, mathematics skills, game asset creation, modern real-time game engines, and general game development techniques. You will gain skills for creating your own textured and lit real-time 3D scenes. By the end of this game design course, you will have built three complete games: a 3D arcade game, a first-person adventure, and a custom game of your own. 

Upon completion, you will possess the necessary tools to join a video game development team or work independently as a designer.  

Job Outlook for Video Game Designers 

According to Payscale.com, the average video game designer salary is $67,774 per year.  

As the video game industry grows, so does the opportunity to specialize. For instance, VentureBeat found that the eSports field grossed over $1 billion in 2019 alone. 

Opportunities for video game designers are growing in the southern U.S., especially in emerging tech hubs like Austin, Texas, and Atlanta, Georgia.   

Registration and Enrollment

This course is 100% online. Start anytime.

Program Contact

Dillard University
2601 Gentilly Boulevard
New Orleans, LA 70122

Ph. (504) 283 – 8822
admissions@dillard.edu

Office Hours:
M-F 8 a.m. – 5 p.m.

Information Security Management FAQs

Start your academic  journey online at Dillard University, Louisiana’s oldest HBCU. Pave your way to success!

Course Objectives

  • Develop a strong foundation in programming languages 
  • Be proficient in mathematical concepts common across different game projects 
  • Have an in-depth understanding of the Unity Engine and its application in creating games and simulations in various genres 
  • Develop skills in creating your own textured and lit real-time 3D scenes that can be experienced in modern game engines 
  • Build three complete games: a 3D arcade game, a first-person adventure, and a custom game of your own 
  • Be prepared for larger and more advanced projects, both in and out of the gaming field   

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Prerequisites and Requirements

There are no prerequisites to take this course. However, ISACA recommends at least five years of work experience in information security.

Instructors 

Frank Luna 

Frank Luna has programmed interactive 3D computer graphics for more than a decade. He has 15 years of C++ programming experience, having worked as a contractor, with Hero Interactive, and on the open-source Scorch 3D engine. Since 2004, he has taught C++ and mathematics for games at the Game Institute. He has also written a number of best-selling textbooks on game and graphics programming, including “Introduction to 3D Game Programming with DirectX 11.0.” 

John DeGoes 

John DeGoes began writing software and designing digital logic circuits during the early 1980s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. He has authored two games programming books, “3D Game Programming with C++” and “3D Game Programming with C++ Gold Edition” and several published articles on the subject. DeGoes holds a bachelor’s degree in applied mathematics from Montana State University-Billings and is working on his doctorate in applied mathematics. 

Gary Simmons 

Gary Simmons started programming games in 1981. In May 2000, he founded Mr.GameMaker.com, a teaching site dedicated to helping game programmers (hobbyists and professionals alike) learn cutting-edge game programming techniques. Simmons has published dozens of full-length game development papers and tutorials. He has been teaching since 2001 and also serves as a faculty director. 

Adam Hoult 

Adam Hoult is the lead technology developer at the Game Institute. He started programming in the early 1980s and has since developed a number of engine and tool design projects. Hoult spent time running a development tools production company and game programming site. Eventually, he teamed up with fellow instructor Gary Simmons to develop the successful Mr.GameMaker.com teaching website. 

Brian Hall 

Brian Hall is an engineer and AI programmer at Midway Amusement Games. He currently works on advanced AI algorithms for an upcoming action-adventure console title. He has also designed and written parametric airport generation software for SimAuthor Inc, as well as a real-time CLOD terrain system using real-world satellite imagery and elevation data. Previously, Hall was a senior engineer at Accurate Automation Corporation, where he developed real-time learning systems for detecting pilot-induced oscillations in aircraft.  

Registration and Enrollment

This course is 100% online. Start anytime.